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Street Fighter EX3
ストリートファイターEX3
(2000)


 
Street Fighter EX3
ストリートファイターEX3

PLAYSTATION 2
DETAILS
Format PlayStation 2
Released 4 Mar 2000
Publisher Capcom
Product ID SLPS-20003
Size (cm) 19 x 13.5 x 1.4
Weight (kg) 0.14
PRICE
£10 - €15 - $20
STATUS
-

The third (and last) entry of the 'Street Fighter EX' series never saw the light of day in the arcades, and was released as a PS2 exclusive.
It slipped by virtually unnoticed back in 2000, and that is a shame - because in retrospect it's a fun game; one that is gaining more and more praise (and value) as time goes by.

DVD case, PlayStation 2 DVD-Rom, 32-page colour manual.


Street Fighter EX3 Original Soundtrack
ストリートファイターEX3 オリジナル・サウンドトラック
SOUNDTRACK
DETAILS
Format Audio CD
Released 24 May 2000
Publisher Suleputer
Product ID CPCA-1042
Size (cm) 14.2 x 12.4 x 1
Weight (kg) 0.10
PRICE
£15 - €22.50 - $30
STATUS
-

Complete Original Soundtrack release of the PS2 'EX3', featuring the complete score spread over 22 tracks.

CD case, 22-track Audio CD (total running time 64:29), colour booklet, spine card.


 

 

Character Edit Mode

Here is the complete listing / translation of EX3's excellent 'Character Edit Mode'.
This feature not only enables you to learn all of the in and outs of EX3's intricate gameplay, but also edit your own personalised character: 'Ace'.
The idea is to complete each 'Trial' task and increase your 'Exp' points. These points then allow you to buy specific moves from the 'Purchase' list.
As the trial progresses, you will be required to use more and more moves - the trick is to buy the required techniques as you go along.
All of the trials events are listed below, along with a few hints when need be.
Each move is listed with a specific number: this number applies to the in-game move list set in 'Default' order.
Good luck!


Trial Normal
 
1
  -Guard the Attack! 1  
 
2
  -Guard the Attack! 2  
 
3
  -Surprise Blow – Crouching HK  
 
4
  -Jumping HK – Crouching HK  
 
5
  -Throw! 1  
 
6
  -30 Damage  
 
7
  -3-Hit Combo  
 
8
  -Sliding Arrow [1]  
 
9
  -Tatsumaki Sempu Kyaku [2]  
 
10
  -Justice Fist [3]  
 
11
  -Surprise Blow – Throw  
 
12
  -Special Move – Super Move  
 
13
  -Guard and counterattack!  
 
14
  -50 Damage  
 
15
  -2-Hit Combo (opponent jumping)  
 
16
  -10-Hit Combo  (use the 'Fairy Gift' [8])  
 
17
  -Protect the Lady! 1  
 
18
  -Hyakuretsu Kyaku [5]  
 
19
  -Fairy Gift [8]  
 
20
  -Raging Buffalo [9]  
 
21
  -Super Move – Super Move (Super Cancel)  
 
22
  -Standing MP – Special Move - Super Move  
 
23
  -Special Move – Surprise Blow  (Momentary Combo - the LK 'Sliding Arrow' works well)  
 
24
  -90 Damage  
 
25
  -15-Hit Combo  
 
26
  -Throw! 2 (Opponent Jumping - catch him with a HK 'Sliding Arrow')  
 
27
  -Deflect the Fireball! (use the 'Justice Fist')  
 
28
  -Shoot Kick [14]  
 
29
  -Triple Break [18]  
 
30
  -Denjin Ha Do Ken [10]  

Trial Hard
 
1
  -Crouching MP – Crouching MP  
 
2
  -Escape the Throw! (hit LP+LK the second he grabs you)  
 
3
  -Guard and Counterattack! (guard the first hit and use a 'Fairy Gift')  
 
4
  -Justice Fist [3] – Super Move (opponent guards the appack - delay and use a 'Fairy Gift')  
 
5
  -Surprise Blow – Crouching MP – Special Move  
 
6
  -Special Move – Super Move – Meteor [Level 3]  
 
7
  -Standing HK – Super Move  
 
8
  -Deflect 10 Fireballs! (use the 'Hagan Sho' [16])  
 
9
  -20 seconds to defeat everyone! 1  
 
10
  -Charge the Final Punch [6] for 85 Damage (MAX is 96, takes around 35 seconds)
 
 
11
  -Jumping MK – Crouching MP – Crouching MP  
 
12
  -Jumping HK – Crouching MP – Special Move – Super Move – Meteor [Level 3]  
 
13
  -Jumping HP – Crouching WK – Hyakuretsu Kyaku [5] – Double Somersault Kick [19]  
 
14
  -Somersault Kick [32] – Double Somersault Kick [19]  
 
15
  -Hien Shu [23] – Standing HK – Sanretsu Kyaku [17] – Sho Ran [27]  
 
16
  -Drill Purus [22] – Crouching WK – Shoot Kick [14] – Jumping HK (complete the Shoot kick with away + HK)  
 
17
  -Defeat the guarding enemy! (nothing a few Spinning Pile Drivers [24] can't fix)  
 
18
  -Juggle the opponent for 10 Seconds! (Super Bar infinite) (alternate 'Triple Break' [18] and 'Fairy Gift' [8])  
 
19
  -1 Second to defeat everyone! (use 'Nekketsu Hadoken' [30] - and be quick on the draw)  
 
20
  -Protect the lady! 2
 
 
21
  -Galaxy [38] Complete all of the move! (see 'Purchase' move list below)  
 
22
  -Throw – Crouching HK  
 
23
 
-Meteor [Level 3] x 3 (Super Bar infinite) (This one is a little tricky. It involves the 'Denjin Ha Do Ken' [10] - the idea is to score 3 hits with the same move. First, push the dummy into the corner, stand next to him, and charge a full-strength attack. Note that while charging, the move makes 5 'zap' sounds before it releases itself, scoring 5 hits, and stumbling the opponent. If you immediately do the move again, and release it after 2 'zap' sounds, it should combo a further 3 hits (totaling 8) and dizzy the opponent just in time for a third and final attack, and a 9-hit combo. You might want to practice the last two steps first (3-hit into 1-hit) before attempting the whole thing - the timing is exceptionally close on the last one.)
 
 
24
  -Standing HP – Crouching LK – Super Move – Level 3 (Super Bar infinite)  
 
25
  -Jumping HK – Standing MP – Somersault Kick [32]  
 
26
  -Aragyoji [35] Raging Buffalo [9]  
 
27
 
-Crouching MK – Explosive [13] – Giga Gladiator [26] (The idea here is to set a HK Explosive a couple of paces in front of the dummy, then jump over him. From the other side, the crouching MK should push him into the bomb, and give you plenty of time to pull off the awkward Giga Gladiator motion)
 
 
28
 
-Sonic Boom [25] – Explosive [13] – Ha Do Ken [21] – Ground Tiger Cannon [36] – Nekketsu Hadoken [30] (Super Bar infinite) (As above, it's all about a laying a HK Explosive and then jumping over the opponent and completing the combo.)
 
 
29
  -20 seconds to defeat everyone! 2  
 
30
  -30 Defeat the Boss!
 

Trial Maniac
 
1
  -Geifu Danjin Sosho [33] Complete the move! (see 'Purchase' move list below)  
 
2
  -Ha Do Ken [21] – Triple Break [18] – Justice Fist [3] – Triple Break [18] – Ha Do Ken [21]
- (This one is pretty self-explanatory. The MP Justice Fist works best, along with a HP Ha Do Ken finish)
 
 
3
  -Juggle the opponent for 30 Seconds! (Super Bar infinite) (Same as Hard Trial No.18: alternating 'Triple Break' [18] and 'Fairy Gift' [8] works best. But this one's tough - 30 seconds is a long time...)  
 
4
  -Jumping MK – Crouching MP – Crouching MP – Explosive [13] – Explosive [13] – Super Combo – Meteor Combo (Super Bar infinite) (Similar to the Hard Trials Nos.27 and 28: set a HK Explosive and cross-up the opponent with a deep MK, followed by the two crouching MPs. The first Explosive should blow the opponent back towards you in time for a quick LK Explosive, and the finish of your choice.)  
 
5
  -Sho Ryu Ken [31] – Sho Ryu Ken – Standing LP –Sho Ryu Ken  
 
6
  -60 Hit Combo!  

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Street Fighter EX3 TM & © 2000 Capcom / Arika All Rights Reserved
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