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Street
Fighter EX3
ストリートファイターEX3
(2000) |
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Street
Fighter EX3
ストリートファイターEX3
PLAYSTATION 2 |
DETAILS
| Format |
PlayStation
2 |
| Released |
4
Mar 2000 |
| Publisher |
Capcom |
| Product
ID |
SLPS-20003 |
| Size
(cm) |
19
x 13.5 x 1.4 |
| Weight
(kg) |
0.14 |
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The
third (and last) entry of
the 'Street Fighter EX' series
never saw the light of day
in the arcades - it slipped
by virtually unnoticed, released
as a launch title for the
PS2.
A big shame, because in retrospect
it's a really fun game; one
that is gaining more and more
praise (and value) as time
goes by.
PS2 case, PlayStation 2 DVD-ROM
disc, 32-page colour manual. |
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Street
Fighter EX3 Original Soundtrack
ストリートファイターEX3
オリジナル・サウンドトラック
SOUNDTRACK |
DETAILS
| Format |
Audio
CD |
| Released |
24
May 2000 |
| Publisher |
Suleputer |
| Product
ID |
CPCA-1042 |
| Size
(cm) |
14.2
x 12.4 x 1 |
| Weight
(kg) |
0.10 |
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Official
'Original Soundtrack' release
for Street Fighter EX3,
featuring the complete score
spread over 22 tracks.
View [back]
for playlist.
CD case, audio CD (total 64:29),
8-page colour booklet, spine
card, set of memory card stickers
[view]. |
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Character
Edit Mode
Here
is the complete listing / translation of EX3's excellent 'Character
Edit Mode'.
This feature not only enables you to learn all of the in and outs
of EX3's intricate gameplay, but also edit your own personalised
character: 'Ace'.
The idea is to complete each 'Trial' task and increase your 'Exp'
points. These points then allow you to buy specific moves from the
'Purchase' list.
As the trial progresses, you will be required to use more and more
moves - the trick is to buy the required techniques as you go along.
All of the trials events are listed below, along with a few hints
when need be.
Each move is listed with a specific number: this number applies
to the in-game move list set in 'Default' order.
Good luck!
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3 |
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-Surprise
Blow – Crouching HK |
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4 |
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-Jumping
HK – Crouching HK |
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9 |
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-Tatsumaki
Sempu Kyaku [2] |
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11 |
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-Surprise
Blow – Throw |
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12 |
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-Special
Move – Super Move |
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13 |
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-Guard
and counterattack! |
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15 |
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-2-Hit
Combo (opponent jumping) |
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16 |
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-10-Hit
Combo (use
the 'Fairy Gift' [8]) |
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21 |
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-Super
Move – Super Move (Super
Cancel) |
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22 |
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-Standing
MP – Special Move - Super Move |
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23 |
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-Special
Move – Surprise Blow
(Momentary
Combo - the LK 'Sliding Arrow' works well) |
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26 |
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-Throw!
2 (Opponent Jumping - catch
him with a HK 'Sliding Arrow') |
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27 |
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-Deflect
the Fireball! (use the 'Justice
Fist') |
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30 |
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-Denjin
Ha Do Ken [10] |
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1 |
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-Crouching
MP – Crouching MP |
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2 |
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-Escape
the Throw! (hit LP+LK the second
he grabs you) |
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3 |
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-Guard
and Counterattack!
(guard the first hit and use a 'Fairy Gift') |
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4 |
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-Justice
Fist [3] – Super
Move (opponent guards the appack - delay
and use a 'Fairy Gift') |
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5 |
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-Surprise
Blow – Crouching MP – Special Move |
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6 |
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-Special
Move – Super Move – Meteor [Level 3] |
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7 |
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-Standing
HK – Super Move |
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8 |
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-Deflect
10 Fireballs!
(use the 'Hagan Sho' [16]) |
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9 |
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-20
seconds to defeat everyone! 1 |
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10 |
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-Charge
the Final Punch [6] for
85 Damage (MAX is 96, takes around 35
seconds)
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11 |
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-Jumping
MK – Crouching MP – Crouching MP |
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12 |
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-Jumping
HK – Crouching MP – Special Move – Super Move
– Meteor [Level 3] |
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13 |
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-Jumping
HP – Crouching WK – Hyakuretsu Kyaku [5]
– Double Somersault Kick [19] |
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14 |
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-Somersault
Kick [32]
– Double Somersault Kick [19] |
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15 |
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-Hien
Shu [23]
– Standing HK – Sanretsu Kyaku
[17] – Sho Ran [27] |
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16 |
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-Drill
Purus [22] –
Crouching WK – Shoot Kick [14]
– Jumping HK
(complete the Shoot kick with away + HK) |
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17 |
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-Defeat
the guarding enemy! (nothing
a few Spinning Pile Drivers [24] can't fix) |
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18 |
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-Juggle
the opponent for 10 Seconds! (Super Bar infinite)
(alternate 'Triple Break' [18] and 'Fairy Gift'
[8]) |
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19 |
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-1
Second to defeat everyone!
(use 'Nekketsu Hadoken' [30] - and be quick on the draw) |
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21 |
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-Galaxy
[38] –
Complete all of the move!
(see 'Purchase' move list below) |
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23 |
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-Meteor
[Level 3] x 3 (Super Bar infinite) (This
one is a little tricky. It involves the 'Denjin Ha Do Ken'
[10] - the idea is to score 3 hits with the same move. First,
push the dummy into the corner, stand next to him, and charge
a full-strength attack. Note that while charging, the move
makes 5 'zap' sounds before it releases itself, scoring 5
hits, and stumbling the opponent. If you immediately do the
move again, and release it after 2 'zap' sounds, it should
combo a further 3 hits (totaling 8) and dizzy the opponent
just in time for a third and final attack, and a 9-hit combo.
You might want to practice the last two steps first (3-hit
into 1-hit) before attempting the whole thing - the timing
is exceptionally close on the last one.) |
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24 |
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-Standing
HP – Crouching LK – Super Move – Level 3 (Super
Bar infinite) |
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25 |
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-Jumping
HK – Standing MP – Somersault Kick [32] |
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26 |
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-Aragyoji
[35] –
Raging Buffalo [9] |
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27 |
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-Crouching
MK – Explosive [13]
– Giga Gladiator [26] (The
idea here is to set a HK Explosive a couple of paces in front
of the dummy, then jump over him. From the other side, the
crouching MK should push him into the bomb, and give you plenty
of time to pull off the awkward Giga Gladiator motion) |
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28 |
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-Sonic
Boom [25]
– Explosive [13] –
Ha Do Ken [21] – Ground
Tiger Cannon [36] –
Nekketsu Hadoken [30]
(Super Bar infinite)
(As above, it's all about a laying a HK Explosive and then
jumping over the opponent and completing the combo.) |
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29 |
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-20
seconds to defeat everyone! 2 |
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1 |
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-Geifu
Danjin Sosho [33]
Complete the move! (see 'Purchase'
move list below) |
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2 |
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-Ha
Do Ken [21] – Triple Break [18]
– Justice Fist [3] – Triple Break
[18] – Ha Do Ken [21]
- (This one is pretty self-explanatory. The MP Justice Fist
works best, along with a HP Ha Do Ken finish) |
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3 |
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-Juggle
the opponent for 30 Seconds! (Super Bar infinite)
(Same as Hard Trial No.18: alternating 'Triple
Break' [18] and 'Fairy Gift' [8] works best. But this one's
tough - 30 seconds is a long time...) |
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4 |
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-Jumping
MK – Crouching MP – Crouching MP – Explosive
[13] – Explosive [13]
– Super Combo – Meteor Combo (Super Bar infinite)
(Similar
to the Hard Trials Nos.27 and 28: set a HK Explosive and cross-up
the opponent with a deep MK, followed by the two crouching MPs.
The first Explosive should blow the opponent back towards you
in time for a quick LK Explosive, and the finish of your choice.) |
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5 |
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-Sho
Ryu Ken [31] –
Sho Ryu Ken – Standing LP –Sho Ryu Ken |
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'Street
Fighter' and 'Capcom' are registered trademarks of Capcom Co., Ltd.
'PlayStation' and 'Sony' are registered trademarks of Sony Corporation
Street Fighter EX3 TM & © 2000 Capcom / Arika All Rights
Reserved
Page content, design & layout © 2008 www.Jap-Sai.com |
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