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Street Fighter
ストリートファイター

(1987)

   
The original Street Fighter is a very strange egg. Initially released as a large dedicated arcade cabinet equipped with two large pressure pads, the aim was to progress through the game while whacking these rubber pads at different strengths to release specifically powered punches and kicks.
As you'd expect with such a dumb machine, select people started beating the shit out it, Sonic Blast Man style. Story has it that one player actually climbed up on top of the machine and drop kicked the bonus game (and control panel) into total and utter oblivion.
This initial concept didn't work, but the game alone didn't need such mindless distractions anyway. Re-launched as a six-button machine (3 punches, 3 kicks) it became a worldwide smash hit.
And deservedly so: Street Fighter is one crazy, ruthless, edge-of-the-seat fighting game, circa 1987. It is Yie Ar Kung Fu on crack; a raw and unbridled challenge that immediately hooked arcade-goers with some downright wild gameplay and a savage difficulty level. People were still trying to master this years down the line, even way after its blockbuster sequel Street Fighter II (1991) appeared.
Blink and you lose: this game can blow you away in seconds. It played great in 1987, it plays great now and it will forever be a great laugh. Not a single home computer version did the arcade justice - the PC Engine did well, but nothing quite matches the 1987 arcade original.
Play it again, Sam. You'll be surprised. You're doing well if you get past the 8 normal challengers - if you get to Thailand, Adon or Sagat will almost certainly wipe that credit - and smirk off your face.
So stay calm and focus on your Kung Fu. Keep Buddha close to your heart and master the secret technique of 'Ha Do Ken' - the title is there for the taking.
 
 
Everything comes together brilliantly: the game's intense pace, detailed settings and memorable cast blend together seamlessly, delivering an exciting and challenging arcade experience that still delivers a lot of impact today.
A large part of the game's mystique stems from its hidden 'Special Moves' - three deadly and hard-to-execute techniques that are key to mastering the game (see 'Tactics' below). Today of course these moves are part of gaming folklore, but here they form the very heart of the game's balance, charm, and endless replay value.
Make no mistake, it's all here: late-80s video game iconicity, tons of retro kung fu appeal, and some truly intense & lightning-fast gameplay... all seasoned by a little magic.
The legend begins.
 
 
 
 
 

Art Gallery 1
             
 
Ryu
リュウ

A young and dedicated fighter, Ryu is Master Gouken's most promising student. He eagerly enters his first tournament.
 
Retsu

A fallen monk and old friend of Master Gouken, Retsu was banned from Shaolin Temple for studying forbidden techniques.
 
Joe
ジョー

A top-ranking American street fighter, notorious for his sharp left hook and 'Rolling Sobat' jump kick.
 
Lee

As China's most talented practitioner of 'Scorpion Style' Kung Fu, Lee strives for perfection.
 
Birdie
バーディ

A London street brawler and ex-wrestler, Birdie is itching to try out his 'Dashing Head Butt' in the street fighting ring.
 
Adon
アドン

Sagat's student and rival is a cocky, arrogant and wild fighter. He lets rip with a much more acrobatic style than his teacher.
 
             
 
Ken
ケン

A street fighting champion in the US, Ryu's friend and sparring partner is a crazy, grunge-loving wild boy who joins the fight for fun.
 
Geki

Not much is known about this mysterious ninja from Japan. He disappears right after the tournament, and is never seen again.
 
Mike
マイク

Former Heavyweight Champion of the World, banned from the ring for killing an opponent. Is this the same 'Mike Bison' from SFII?
 
Gen

A ruthless ex-assassin and world-renowned martial arts master. How can he possibly lose this tournament?
 
Eagle
イーグル

An ex-bouncer, hired by the British Secret Service to investigate the tournament. He just wants a shot at Sagat's title.
 
Sagat
サガット

Titleholder Sagat is the current 'Emperor of Muay Thai'. He hosts the tournament to prove his strength and reputation.
 

 
 
TACTICS:
SPECIAL MOVES
Ha Dō Ken
Shō Ryu Ken
Tatsumaki Sempū Kyaku
For some reason, Ryu and Ken's special moves are VERY hard to execute in the original Street Fighter.
It's worth remembering that your character does not react to button pressings until the button has been released - a good way to input a command is to:
(1) Hold the button (2) Input motion (3) Release button
 

Art Gallery 2
 




 

Art Gallery 3



 
For a long time the only consumer version of Street Fighter available was Hudson's 1988 PC Engine port. Curiously renamed 'Fighting Street', it also happens to be one of the very first titles available on launch with the CD-ROM² System add-on.
Despite the inevitable graphical downgrade and some sluggish loading times, this is an excellent conversion by 1988 standards, and it still remains a very nice package. Benefits include:
- Remixed score (the CD doubles up nicely as a Street Fighter 'Arrange' soundtrack)
- Bonus ending sequence
- Earn extra credits by clearing Bonus Stages
- Backup Memory feature (high scores can be saved)
- An 'Easy Special Moves' trick (see below)
TACTICS: Easy Special Moves + Stage Select + 7 Credits
Get a high score, and input ".SD" as your initials (look out for the . dot)
At the title screen, hold LEFT + I + II then press SELECT
If 'CREDIT 7' appears at the bottom of the screen, the trick has worked.
Starting the game opens the 'Stage Select', and during the game, press:
Forward + Select for the 'Ha Dō Ken' fireball
Down-forward + Select for the 'Shō Ryu Ken' dragon punch
Away + Select for the 'Tatsumaki Sempū Kyaku' whirlwind kick
 

 

 
Street Fighter
ストリート・ファイター

GAME SIMULATION VIDEO
DETAILS
Format VHS
Released 21 May 1988
Publisher Pony Canyon
Product ID V35X1653
Size (cm) 19.5 x 11.5 x 3
Weight (kg) 0.32
PRICE
STATUS
Vintage 'Game Simulation Video' VHS tape from Pony Canyon, featuring approx. 20 minutes of gameplay footage of the original arcade Street Fighter.

White plastic video case, 20-min NTSC VHS tape, 2-page monochrome booklet [view].

Fighting Street
ファイティング・ストリート

PC ENGINE CD-ROM²
DETAILS
Format PC Engine
Released 4 Dec 1988
Publisher Hudson
Product ID HCD8002
Size (cm) 14.2 x 12.4 x 1
Weight (kg) 0.10
PRICE
STATUS
The only home conversion of the original Street Fighter appeared as a launch title for the PC Engine's CD-ROM² add-on, for some reason renamed 'Fighting Street'.
It's quite a good port too, with an excellent CD soundtrack and a nice colour insert that unfolds into a 3x2 poster.
The high price comes from the fact that it is now VERY hard to find complete with spine card.

CD case, PC Engine CD-ROM² disc, 3x2 fold-out poster / manual in sleeve, spine card.

 

 

SCREENSHOT GALLERY
(PC Engine version)


 
 
 
 

 
 
 
 

 
 
 
 

 
 
 
 

 
 
 
 

 
 
 
 

 
 
 
 

 
 
 
 

 
 
 
 

 
 
 
 


'Street Fighter' and 'Capcom' are registered trademarks of Capcom Co., Ltd.
'PC Engine' and 'NEC' are registered trademarks of NEC Corporation
Street Fighter TM & © 1987 Capcom All Rights Reserved
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