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Street
Fighter
ストリートファイター
(1987) |
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The
original Street Fighter is a strange egg. Initially
released as a large dedicated cabinet equipped
with two large pressure pads, the aim was to progress
through the game while whacking these rubber pads
at different strengths to release specifically
powered punches and kicks.
Inevitably, people started beating the crap out
it. Story has it that one player actually climbed
up on top of the machine and drop kicked the bonus
game (and control panel) into total and utter
oblivion.
It didn't work, but the game didn't need such
mindless distractions anyway. Re-launched as a
standard six-button machine, it became a worldwide
smash hit.
Street Fighter is one crazy, ruthless, edge-of-the-seat
fighting game, circa 1987. This is Yie Ar Kung
Fu on crack; a raw and unbridled challenge that
immediately hooked arcade-goers with some downright
wild gameplay and a savage difficulty level. People
were still trying to master this years down the
line, even way after its blockbuster sequel appeared.
Blink and you lose: this game can blow you away
in seconds. So stay calm, focus on your Kung Fu,
and keep Buddha close to your heart. Master the
secret technique of 'Ha Dō
Ken', and the title will be yours. |
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Everything
comes together brilliantly: the game's intense pace,
detailed settings and memorable cast blend together
seamlessly, delivering an exciting and challenging arcade
experience that still delivers a lot of impact today.
A large part of the game's mystique stems from its hidden
'Special Moves' - three deadly and hard-to-execute techniques
that are key to mastering the game (see 'Tactics' below).
Today of course these moves are part of gaming folklore,
but here they form the very heart of the game's balance,
charm, and endless replay value.
Make no mistake, it's all here: late-80s video game
iconicity, tons of retro kung fu appeal, and some truly
intense & lightning-fast gameplay... all seasoned
by a little magic.
The legend begins. |
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Ryu
リュウ
A young and dedicated fighter, Ryu is Master Gouken's
most promising student. He eagerly enters his first
tournament. |
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Retsu
烈
A fallen monk and old friend of Master Gouken, Retsu
was banned from Shaolin Temple for studying forbidden
techniques. |
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Joe
ジョー
A top-ranking American street fighter, notorious for
his sharp left hook and 'Rolling Sobat' jump kick. |
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Lee
李
As China's most talented practitioner of 'Scorpion Style'
Kung Fu, Lee strives for perfection. |
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Birdie
バーディ
A London street brawler and ex-wrestler, Birdie is itching
to try out his 'Dashing Head Butt' in the street fighting
ring. |
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Adon
アドン
Sagat's student and rival is a cocky, arrogant and wild
fighter. He lets rip with a much more acrobatic style
than his teacher. |
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Ken
ケン
A street fighting champion in the US, Ryu's friend and
sparring partner is a crazy, grunge-loving wild boy
who joins the fight for fun. |
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Geki
激
Not much is known about this mysterious ninja from Japan.
He disappears right after the tournament, and is never
seen again. |
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Mike
マイク
Former Heavyweight Champion of the World, banned from
the ring for killing an opponent. Is this the same 'Mike
Bison' from SFII? |
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Gen
元
A ruthless ex-assassin and world-renowned martial arts
master. How can he possibly lose this tournament? |
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Eagle
イーグル
An ex-bouncer, hired by the British Secret Service to
investigate the tournament. He just wants a shot at
Sagat's title. |
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Sagat
サガット
Titleholder Sagat is the current 'Emperor of Muay Thai'.
He hosts the tournament to prove his strength and reputation. |
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Ha
Dō Ken |
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Shō
Ryu Ken |
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Tatsumaki
Sempū Kyaku |
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For
some reason, Ryu and Ken's special moves are VERY
hard to execute in the original Street Fighter.
It's worth remembering that your character does
not react to button pressings until the button
has been released - a good way to input a command
is to:
(1) Hold the button (2) Input motion (3) Release
button |
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Ryu
リュウ |

Retsu
烈
Geki
激 |

Joe
ジョー
Mike
マイク |

Lee
李
Gen
元 |

Birdie
バーディ
Eagle
イーグル |

Adon
アドン
Sagat
サガット |

Ken
ケン |
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For
a long time the only consumer version of Street
Fighter available was Hudson's 1988 PC
Engine port. Curiously renamed 'Fighting Street',
it also happens to be one of the very first titles
available on launch with the CD-Rom² System add-on.
Despite an inevitable graphical downgrade and
some sluggish loading times, this is an excellent
conversion by 1988 standards, and it still remains
a very nice package. Benefits include:
- Remixed score (the CD doubles up nicely as a
Street Fighter 'Arrange' soundtrack)
- Bonus ending sequence
- Earn extra credits by clearing Bonus Stages
- Backup Memory feature (high scores can be saved)
- An 'Easy Special Moves' trick (see below) |
TACTICS:
Easy Special Moves + Stage Select + 7 Credits
Get a high score, and input ".SD"as
your initials (look out for the . dot)
At the title screen, hold LEFT + I + II then press
SELECT
If 'CREDIT 7' appears at the bottom of the screen,
the trick has worked.
Starting the game opens the 'Stage Select', and
during the game, press:
Forward + Select for 'Ha Dō Ken'
Down-forward + Select for 'Shō Ryu Ken'
Away + Select for 'Tatsumaki Sempū Kyaku' |
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Fighting
Street
ファイティング
ストリート
PC ENGINE CD-Rom² |
DETAILS
| Format |
PC
Engine |
| Released |
4
Dec 1988 |
| Publisher |
Hudson |
| Product
ID |
HCD8002 |
| Size
(cm) |
14.2
x 12.4 x 1 |
| Weight
(kg) |
0.10 |
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The
only home conversion of
the original Street Fighter
appeared as a launch title
for the PC Engine's CD-Rom²
add-on, renamed 'Fighting
Street'. It's quite a good
port too, with an excellent
CD soundtrack and a nice
colour insert that unfolds
into a (3x2) double-sided
manual / cover art poster.
The high price comes from
the fact that it is now
VERY hard to find complete
with spine card.
CD
case, PC Engine CD-Rom²
disc, 3x2 fold-out poster
/ manual in sleeve, spine
card.
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SCREENSHOT
GALLERY
(PC Engine version) |
'Street
Fighter' and 'Capcom' are registered trademarks of Capcom Co., Ltd.
'PC Engine' and 'NEC' are registered trademarks of NEC Corporation
Street Fighter TM & © 1987 Capcom All Rights Reserved
Page content, design & layout © 2008 www.Jap-Sai.com |
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