SG-1000

July 1983






 



 


 
In the early days of home videogaming, Sega kept to the practice of licensing out their most popular titles to third parties, who would in turn convert them onto the various formats of the day.
Following the massive success of conversion titles like Monaco GP, Carnival, Turbo and Zaxxon on home computers and Atari, Coleco and Mattel consoles, Sega decided to go it alone and develop their own hardware.
Sega's plan was to tak on both markets by releasing a games console and a home computer simultaneously, and attempt to impose themselves in both markets by means of inter-changeable cartridges.
This is how the SG-1000 hardware was born - story has it that the hardware's specifications were finalised as early as 1981 but remained 'on test' for close to two years, primarily due to R&D difficulties with the SC-3000's utility software. The two machines eventually hit Japanese shelves in July 1983.
The only problem was that the Nintendo Famicom appeared that exact same month.
 

 

Borderline (1983)
 

Congo Bongo (1983)
 

 
 
When compared to most of the other game consoles of 1983, the SG-1000 isn't a bad machine by any means. It sold quite well even, and went on to establish itself all around Asia - as well as Australia, New Zealand, South Africa, Italy and Spain.
In Japan, it was the only machine to even vaguely survive the Famicom's onslaught. Consoles by Tomy, Takara, Bandai and Casio were completely blown out of the water, vanishing off the shelves within the space of a few months. But yet the SG-1000 managed to keep a small pocket of the marketplace for itself, thanks in great part to Sega's brand name, arcade catalogue, and extensive SC-3000 computer range.
Sega would fully support the hardware until 1987, until it was fully replaced by the vastly superior Sega Mark III / Master System.
 

 

Girl's Garden (1984)
 

Zaxxon (1985)
 




 







SC-3000H with SF-7000 Control Station
 
Touted as a 'computer for beginners', the SC-3000 was released in three different colours, and was ever so slightly superior to its console counterpart, benefiting from a little extra RAM and an increased resolution. Its rubber keyboard enabled the use of dedicated BASIC, music, and educational software, all available on standard SG-1000 cartridges (see SG-3000 'Basic' and 'Study' lists, opposite).
A second model, known as the SC-3000H, featured a new keyboard and even more RAM; and the SF-7000 external upgrade unit added a further 74kB of RAM and 8kB of ROM, a 3" floppy disk drive, a Centronics parallel port, and an RS232 serial port.
By the turn of 1984 Sega began pushing the hardware with an aggressive advertising campaign, releasing numerous Sega-branded accessories as a part of the range. The all-inclusive SC-5000 was the third and final SC model; and also Sega's last attempt at piercing the home computer market. The machine just simply wasn't powerful or versatile enough to make that much of a dent in the market, and thus remained first and foremost a games platform.
And a damn fast one at that: a lot of SG-1000 games are extraordinarily quick, and surprisingly challenging... The only immediate problem being its awkward joysticks (below right), and the presence of near-unbeatable competition in the form of the Nintendo Famicom, who by 1984 had also released its own keyboard and BASIC cartridge.
 

Printer (SP-400)

Tape Deck (SR-1000)

Joystick (SJ-200)




 


 
The controller problem turned out to be a minor one: in July 1984, exactly one year after the launch of the original SG-1000, Sega re-vamped their entire range with the SG-1000 II, also known as the 'Mark II'. But although it featured a a much slicker exterior design and vastly improved game pads, the machine's innards remained exactly the same as its predecessor, bar a slightly increased resolution for compatibility with the SC-3000 computer range: the unit features a large connection port at the front of the machine for an optional keyboard.
But it was all too little too late by this point. Sega seemed to be stalling, spinning on their own heads with flawed hardware and over-zealous accessories and gizmos - a stark contrast to the elegant simplicity of the Famicom, who in the meantime was moving on by leaps and bounds.
The final SG-1000 format appeared in 1985: a cartridge-sized 'Card Catcher' device that allowed the machine to play games released on the 'Sega My Card' cartridges (left). Technically these card games remain exactly the same as their cartridge counterparts, but sold for a little less.
By late 1986 it was all over for the SG-1000. No surprise: the machine never had what it took to compete - Sega would offer a lot more to players with the far superior Mark III.
 

 

Doki Doki Penguin Land (1985)
 

Wonder Boy (1986)
 



Guzzler (1983)
 
As a final side note in the history of the SG-1000 is the 1983 Othello Multivision, an officially licensed and fully compatible SG-1000 'clone' released in Japan by home electronics company Tsukada Original.
At ¥19,800 the machine sold for a little more than Sega's version, manily because it had its own built-in Othello game and keypad on the face of the machine. Besides from that, it is also worthy of note because it had a handful of original productions made for it (see list, right).
Q*Bert makes a half-decent appearance, while Guzzler (left) is the only other title of interest: a half-interesting maze game involving a plastic bag -like character that must carry water around to extiguish fires.
Not bad in terms of vintage 1983 gaming, but still - nothing much to write home about here.
 
SG-1000
G-1001
1983
G-1002
Safari Hunting
1983
G-1003
N-Sub
1983
G-1004
Mahjong
1983
G-1005
Champion Golf
1983
G-1006
Ashizawa's Hatchidan Tsumeshogi
1983
G-1007
Congo Bongo
1983
G-1008
Yamato
1983
G-1009
Champion Tennis
1983
G-1010
Star Jacker
1983
G-1011
Champion Baseball
1983
G-1012
Sindbad Mystery
1983
G-1013
-
G-1014
Golgo 13
1984
G-1015
Orguss
1984
G-1016
-
G-1017
1983
G-1018
Sega Flipper
1983
G-1019
Pop Flamer
1983
G-1020
Pacar
1983
G-1021
-
G-1022
Sega Galaga
1983
G-1023
Space Slalom
1983
G-1024
-
G-1025
-
G-1026
1983
G-1027
Pachinko
1983
G-1028
Exerion
1983
G-1029
Pachinko II
1984
G-1030
Home Mahjong
1984
G-1031
1984
G-1032
Safari Race
1984
G-1033
Champion Boxing
1984
G-1034
Champion Soccer
1984
G-1035
Hustle Chumy
1984
G-1036
1984
G-1037
Girl's Garden
1984
G-1038
Zaxxon
1985
G-1039
Champion Pro Wrestling
1985
G-1040
GP World
1985
G-1041
Shinyusan Toru-kun
1985
G-1042
Hyper Sports
1985
G-1043
Star Force
1985
G-1044
Othello
1985
G-1045
Space Invaders
1985
G-1046
The Castle
1986

SC-3000 BASIC
B-10
Sega SC-3000 BASIC Level 2
1983
B-21
Sega SC-3000 BASIC Level 2 B
1983
B-30
Sega SC-3000 BASIC Level 3 A
1983
B-40
Sega SC-3000 BASIC Level 3 B
1983
B-41
Sega SC-3000 BASIC SK-III
B-50
Home Basic
B-51
Home Basic Level 2 B

SC-3000 STUDY
E-101
Sega SC-3000 Music Editor
E-102
-
E-103
Junior High School English Word (1)
E-104
Junior High School Eisaku Sentence (1)
E-105
Junior High School English Method (1)
E-106
Pleasant Arithmetic (4th grade)
E-107
Chemistry (Element Master)
E-108
Nihonshi Nenpyo (Japanese History)
E-109
World History
E-110
Junior High School English Word (2)
E-111
Junior High School Eisaku Sentence (2)
E-112
Junior High School English Method (2)
E-113
Pleasant Arithmetic (4th grade under)
E-114
Pleasant Arithmetic (5th grade under)
E-115
Pleasant Arithmetic (6th grade under)
E-116
Pleasant Arithmetic (5th grade over)
E-117
Pleasant Arithmetic (6th grade over)
E-118
-
E-119
Fortune Telling Angel Cutie
?
Physics (motion and power)
?
Physics (energy)

SEGA MY CARD
C-05
Golf
1985
C-17
1985
C-26
1985
C-33
Champion Boxing
1985
C-43
Star Force
1985
C-44
-
C-45
-
C-46
Dragon Wang
1985
C-47
Zoom 909
1985
C-48
Choplifter
1985
C-49
Pitfall II
1985
C-50
Doki Doki Penguin Land
1985
C-51
Drol
1985
C-52
Chack'n Pop
1985
C-53
1985
C-54
Rockn' Bolt
1985
C-55
Elevator Action
1985
C-56
So Ko Ban
1985
C-57
1985
C-58
H.E.R.O.
1985
C-59
Champion Ice Hockey
1985
C-60
1985
C-61
Bomb Jack
1985
C-62
Champion Ski
1985
C-63
Gulkave
1986
C-64
C-SO!
1986
C-65
Ninja Princess
1986
C-66
Super Tank
1986
C-67
Championship Kendo
1986
C-68
-
C-69
1986
C-70
-
C-71
Champion Billiards
1986
C-72
The Black Onyx
1987

OTHELLO MULTIVISION
OM-G001
Q*Bert
1983
OM-G002
Guzzler
1983
OM-G003
Space Mountain
1984
OM-G004
San-nin Mahjong
1984
OM-G005
Challenge Derby
1984
OM-G006
Ayako Okamoto no Match Play Golf
1984
OM-G007
Space Armor
1984
OM-G008
James Bond 007
1984
 


   
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