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In
the early days of home videogaming,
Sega kept
to the practice of licensing out
their most popular titles to third
parties, who would in turn convert
them onto the various formats of
the day.
Following the massive success of
conversion titles like Monaco
GP, Carnival, Turbo and Zaxxon
on home computers and Atari, Coleco
and Mattel consoles, Sega decided
to go it alone and develop their
own hardware.
Sega's plan was to tak on both markets
by releasing a games console and
a home computer simultaneously,
and attempt to impose themselves
in both markets by means of inter-changeable
cartridges.
This is how the SG-1000 hardware
was born - story has it that the
hardware's specifications were finalised
as early as 1981 but remained 'on
test' for close to two years, primarily
due to R&D difficulties with
the SC-3000's utility software.
The two machines eventually hit
Japanese shelves in July 1983.
The only problem was that the Nintendo
Famicom
appeared that exact same month. |
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Borderline (1983) |
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Congo Bongo (1983) |
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When
compared to most of the other game
consoles of 1983, the SG-1000 isn't
a bad machine by any means. It sold
quite well even, and went on to
establish itself all around Asia
- as well as Australia, New Zealand,
South Africa, Italy and Spain.
In Japan, it was the only machine
to even vaguely survive the Famicom's
onslaught. Consoles by Tomy, Takara,
Bandai and Casio were completely
blown out of the water, vanishing
off the shelves within the space
of a few months. But yet the SG-1000
managed to keep a small pocket of
the marketplace for itself, thanks
in great part to Sega's brand name,
arcade catalogue, and extensive
SC-3000 computer range.
Sega would fully support the hardware
until 1987, until it was fully replaced
by the vastly superior Sega
Mark III / Master System. |
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Girl's Garden (1984) |
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Zaxxon (1985) |
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SC-3000H with SF-7000 Control Station |
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Touted
as a 'computer for beginners', the
SC-3000 was released in three different
colours, and was ever so slightly
superior to its console counterpart,
benefiting from a little extra RAM
and an increased resolution. Its
rubber keyboard enabled the use
of dedicated BASIC, music, and educational
software, all available on standard
SG-1000 cartridges (see SG-3000
'Basic' and 'Study' lists, opposite).
A second model, known as the SC-3000H,
featured a new keyboard and even
more RAM; and the SF-7000 external
upgrade unit added a further 74kB
of RAM and 8kB of ROM, a 3"
floppy disk drive, a Centronics
parallel port, and an RS232 serial
port.
By the turn of 1984 Sega began pushing
the hardware with an aggressive
advertising campaign, releasing
numerous Sega-branded accessories
as a part of the range. The all-inclusive
SC-5000 was the third and final
SC model; and also Sega's last attempt
at piercing the home computer market.
The machine just simply wasn't powerful
or versatile enough to make that
much of a dent in the market, and
thus remained first and foremost
a games platform.
And a damn fast one at that: a lot
of SG-1000 games are extraordinarily
quick, and surprisingly challenging...
The only immediate problem being
its awkward joysticks (below right),
and the presence of near-unbeatable
competition in the form of the Nintendo
Famicom, who by 1984 had also released
its own keyboard and BASIC cartridge. |
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Printer (SP-400) |

Tape Deck (SR-1000) |

Joystick (SJ-200) |
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The
controller problem turned out to
be a minor one: in July 1984, exactly
one year after the launch of the
original SG-1000, Sega re-vamped
their entire range with the SG-1000
II, also known as the 'Mark II'.
But although it featured a a much
slicker exterior design and vastly
improved game pads, the machine's
innards remained exactly the same
as its predecessor, bar a slightly
increased resolution for compatibility
with the SC-3000 computer range:
the unit features a large connection
port at the front of the machine
for an optional keyboard.
But it was all too little too late
by this point. Sega seemed to be
stalling, spinning on their own
heads with flawed hardware and over-zealous
accessories and gizmos - a stark
contrast to the elegant simplicity
of the Famicom,
who in the meantime was moving on
by leaps and bounds.
The final SG-1000 format appeared
in 1985: a cartridge-sized 'Card
Catcher' device that allowed the
machine to play games released on
the 'Sega My Card' cartridges (left).
Technically these card games remain
exactly the same as their cartridge
counterparts, but sold for a little
less.
By late 1986 it was all over for
the SG-1000. No surprise: the machine
never had what it took to compete
- Sega would offer a lot more to
players with the far superior Mark
III. |
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Doki Doki Penguin Land (1985) |
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Wonder Boy (1986) |
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Guzzler (1983) |
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As
a final side note in the history
of the SG-1000 is the 1983 Othello
Multivision, an officially licensed
and fully compatible SG-1000 'clone'
released in Japan by home electronics
company Tsukada Original.
At ¥19,800 the machine sold
for a little more than Sega's version,
manily because it had its own built-in
Othello game and keypad on the face
of the machine. Besides from that,
it is also worthy of note because
it had a handful of original productions
made for it (see list, right).
Q*Bert makes a half-decent appearance,
while Guzzler (left) is the only
other title of interest: a half-interesting
maze game involving a plastic bag
-like character that must carry
water around to extiguish fires.
Not bad in terms of vintage 1983
gaming, but still - nothing much
to write home about here. |
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G-1002 |
Safari
Hunting |
1983 |
G-1005 |
Champion
Golf |
1983 |
G-1006 |
Ashizawa's
Hatchidan Tsumeshogi |
1983 |
G-1009 |
Champion
Tennis |
1983 |
G-1011 |
Champion
Baseball |
1983 |
G-1012 |
Sindbad
Mystery |
1983 |
G-1033 |
Champion
Boxing |
1984 |
G-1034 |
Champion
Soccer |
1984 |
G-1037 |
Girl's
Garden |
1984 |
G-1039 |
Champion
Pro Wrestling |
1985 |
G-1041 |
Shinyusan
Toru-kun |
1985 |
G-1045 |
Space
Invaders |
1985 |
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B-10 |
Sega
SC-3000 BASIC Level 2 |
1983 |
B-21 |
Sega
SC-3000 BASIC Level 2 B |
1983 |
B-30 |
Sega
SC-3000 BASIC Level 3 A |
1983 |
B-40 |
Sega
SC-3000 BASIC Level 3 B |
1983 |
B-41 |
Sega
SC-3000 BASIC SK-III |
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B-51 |
Home
Basic Level 2 B |
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E-101 |
Sega
SC-3000 Music Editor |
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E-103 |
Junior
High School English Word (1) |
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E-104 |
Junior
High School Eisaku Sentence (1) |
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E-105 |
Junior
High School English Method (1) |
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E-106 |
Pleasant
Arithmetic (4th grade) |
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E-107 |
Chemistry
(Element Master) |
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E-108 |
Nihonshi
Nenpyo (Japanese History) |
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E-110 |
Junior
High School English Word (2) |
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E-111 |
Junior
High School Eisaku Sentence (2) |
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E-112 |
Junior
High School English Method (2) |
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E-113 |
Pleasant
Arithmetic (4th grade under) |
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E-114 |
Pleasant
Arithmetic (5th grade under) |
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E-115 |
Pleasant
Arithmetic (6th grade under) |
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E-116 |
Pleasant
Arithmetic (5th grade over) |
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E-117 |
Pleasant
Arithmetic (6th grade over) |
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E-119 |
Fortune
Telling Angel Cutie |
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Physics
(motion and power) |
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C-33 |
Champion
Boxing |
1985 |
C-50 |
Doki
Doki Penguin Land |
1985 |
C-55 |
Elevator
Action |
1985 |
C-59 |
Champion
Ice Hockey |
1985 |
C-67 |
Championship
Kendo |
1986 |
C-71 |
Champion
Billiards |
1986 |
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OM-G003 |
Space
Mountain |
1984 |
OM-G004 |
San-nin
Mahjong |
1984 |
OM-G005 |
Challenge
Derby |
1984 |
OM-G006 |
Ayako
Okamoto no Match Play Golf |
1984 |
OM-G008 |
James
Bond 007 |
1984 |
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