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Ozma
Wars is mainly of interest for being one of SNK's
very first releases, appearing in December 1979. It
remains an interesting historical landmark of sorts,
not only as a super-vintage SNK production but also
as an innovative twist on the staple 'invader' formula
of the late 70s.
While directly based on Space
Invaders (1978) and Galaxian (1979) the game stood
out by presenting a multitude of different stages, enemy
formations and events instead of the usual single-screen
setup. Also, the player does not have a stock of 'lives'
- instead the game's longevity is managed by a numerical
energy reserve at the bottom left of the screen, that
slowly depletes during the course of the game and gets
seriously reduced if the ship takes a hit. This energy
is refilled every 5 stages or so during a brief 'docking'
sequence.
To their credit, SNK did quite well considering this
is very first 'invader' effort. It is an exceptionally
early game: in 1979, video games were still in their
infancy - simplistic game play and questionable collision
detection was the norm. Directly compared to the vast
majority of other titles of its era it is perfectly
acceptable.
But be warned: playing it in retrospective, the glitchy
and sluggish animation can be a real a nuisance to deal
with, and the oncoming enemies are real tricky to adjust
effectively. Not only that - often they disappear, flicker,
and then reappear... That might explain why the US release
was re-titled 'Space Phantoms'. |
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'Ozma
Wars' and 'SNK' are registered trademarks of SNK Playmore
Ozma Wars TM & © 1979 SNK All Rights Reserved
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