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Donkey Kong (1983)

Mario Bros (1983)
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When
looking back at the video game consoles
of yesteryear, there is only one that
stands out as the genuine innovator, the
turning point that changed video games
from technical fad into a social phenomenon.
Nintendo's Family Computer (or 'Famicom'
for short) arrived on the scene at an
interesting time - the videogame industry's
massive boom of the late 70s - early 80s
had slowed down to a steady pace, and
the market and its consumers were settling
down into a comfortable balance between
arcade games, consoles, and home computers.
Nintendo
had previously enjoyed early success as
a manufacturer of playing cards and handheld
LCD games. Their 'Game & Watch' range
had been steady sellers since 1980, but
it was the phenomenal success of their
arcade output that saw them turn into
major players: Donkey
Kong (1981), Donkey
Kong Jr. (1982) and Mario
Bros. (1983) were all massive worldwide
hits for the company, so it was no surprise
that they decided to release a videogame
console of their own, capable of replicating
all of their arcade games at home.
The plan was a dead cert: the Family Computer
launched in Japan on the 15th of July
1983, and despite initial hesitation from
retailers, became an immediate hit.
At
14,800 yen, the machine was affordable
by everyone; and the three launch titles
(Donkey Kong, Donkey Kong Jr. and Popeye)
were of an amazing standard for their
time, presenting almost identical renditions
of their arcade counterparts. And not
just that, every title responded perfectly
thanks to the Famicom's revolutionary
new form of input, the control pad:

Instead of clumsy and fragile joysticks,
the Famicom included controllers based
directly on their 'Game & Watch' range,
featuring two distinct action buttons,
as well as two small 'Select' and 'Start'
buttons. This was an enormous leap forwards
in terms of input and control: gone were
the days of awkward joystick wiggling
and single buttons - now delicate control
was possible through detailed and precise
button presses.
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Gun (18 Feb 1984) |
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Duck Hunt (21 Apr 1984) |
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Keyboard (21 June 1984)

Robot (26 July 1985)
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Following
the initial success of the machine, Nintendo
tapped into their experience in the toy
market and released a flurry of accessories.
First came the Famicom 'Gun', a simple and
straightforward plastic revolver, available
alongside a dedicated Holster, and the excellent
Wild Gunman. Two further gun games (Duck
Hunt and Hogan's Alley) rapidly followed,
marking the debut of the light gun as an
essential console accessory.
Less essential was the Famicom BASIC, a
valiant attempt at seizing a section of
the home computer market. Sold alongside
a dedicated keyboard and data cassette recorder,
Nintendo's BASIC was just that: very basic.
But the peripheral did well nonetheless,
attracting a small public of amateur coders
and programmers eager to try out their skills
on a easy-to-use setup.
Last but not least came the Family Computer
Robot, an inventive and eye-catching gizmo
that ultimately served next to no real purpose
whatsoever, but did a very fine job in pretending
it did. The two robot compatible games,
Stack-Up and Gyromite, involved the robot
opening and closing doors for the player's
character to walk through. Nothing special
really, but full marks all around in the
novelty stakes.
Without a doubt, the main pull of the Famicom
remained its software: right from the outset,
Nintendo had set out to produce and release
only high-class games, thus avoiding the
problems that plagued the previous industry
leader, Atari. |
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Super MArio Bros. (13 Sep 1985) |
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Zelda (21 Feb 1986) |
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Disk System (21 Feb 1986)

Disk Writer
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Nintendo
had set up a strict system of regimenting
all software output via an in-house 'quality
control' test. All third party developers
had to submit their games for Nintendo to
approve, before then having permission for
anything to be released. Nintendo also took
a hefty slice of the manufacturing costs
and maximizing profits on the cartridges,
thus affording to sell their hardware at
a low cost. A very viable plan indeed...
and who's to know if it would have worked
or not, had the games not been, er, so unbelievably
good.
Super
Mario Bros. (1985) was the final turning
point for the Famicom: Nintendo's extraordinary
action game went on to sell millions of
copies worldwide, establishing the console
as the must-have item of the 80s. Sales
of the machine went stellar all around the
world (where it was marketed as the Nintendo
'NES') and the hugely increased user base
attracted even further developers, all eager
to publish for the format - and pay Nintendo's
fees.
In Japan the machine would get one last
accessory: the Disk System (above left)
was designed as major a cost-cutting storage
device that would not only offer cheaper
games to the consumer, but also bypass retail
costs: as well as selling Disk games, Nintendo
went on to place dedicated 'Disk Writer'
machines in hundreds of shopping centres
and convenience stores all around Japan,
allowing users to choose and pay for a title
on the spot.
The format started off well, but suffered
from minor hardware faults, and eventually
rampant piracy from mainland Asia: bootleg
disks became rife, and Nintendo eventually
discontinued support of the format in 1991. |
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Punch Out!! (21 Nov 1987) |
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Super Mario Bros. 3 (23 Oct 1988) |
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HVC-PP |
Popeye |
15
Jul 1983 |
HVC-GO |
Gomoku
Narabe Renju |
27
Aug 1983 |
HVC-MJ |
Mahjong |
27
Aug 1983 |
HVC-EN |
Popeye
no Eigo Asobi |
22
Nov 1983 |
HVC-BA |
Baseball |
7
Dec 1983 |
HVC-TE |
Tennis |
14
Jan 1984 |
HVC-PN |
Pinball |
2
Feb 1984 |
HVC-WG |
Wild
Gunman |
18
Feb 1984 |
HVC-DH |
Duck
Hunt |
21
Apr 1984 |
HVC-HA |
Hogan's
Alley |
12
Jun 1984 |
HVC-HA |
Family
Basic V2 |
21
Jun 1984 |
HVC-DT |
Donkey
Kong 3 |
4
Jul 1984 |
HVC-DD |
Devil
World |
5
Oct 1984 |
HVC-FR |
F1
Race |
2
Nov 1984 |
HVC-FJ |
4-Nin
Uchi Mahjong |
2
Nov 1984 |
HVC-UC |
Urban
Champion |
14
Nov 1984 |
HVC-CL |
Clu
Clu Land |
22
Nov 1984 |
HVC-EB |
Excitebike |
30
Nov 1984 |
HVC-BF |
Baloon
Fight |
22
Jan 1985 |
HVC-IC |
Ice
Climber |
30
Jan 1985 |
? |
Family
Basic V3 |
21
Feb 1985 |
HVC-WR |
Wrecking
Crew |
18
Jun 1985 |
HVC-SK |
Stack
Up |
26
Jul 1985 |
HVC-GY |
Gyromite |
13
Aug 1985 |
HVC-MR |
Mach
Rider |
21
Nov 1985 |
HVC-PT |
Mike
Tyson's Punch Out!! |
21
Nov 1987 |
HVC-GT |
Ginga
no Sannin |
15
Dec 1987 |
HVC-FW |
Famicom
Wars |
12
Aug 1988 |
HVC-VX |
Fire
Emblem
Ankoku Ryu to Hikari no Tsurugi |
20
Apr 1990 |
HVC-YT |
Shin
4-nin Uchi Mahjong
Yakuman Tengoku |
28
Jun 1991 |
HVC-UG |
Mario
Open Golf |
20
Sep 1991 |
HVC-YM |
Yoshi
no Tamago |
14
Dec 1991 |
HVC-YM |
Fire
Emblem Gaiden |
14
Mar 1992 |
HVC-CH |
Yoshi
no Cookie |
21
Nov 1992 |
HVC-KR |
Hoshi
no Kirby
Yume no Izumi no Monogatari |
23
Mar 1993 |
HVC-JM |
Joy
Mecha Flight |
21
May 1993 |
HVC-TS |
Tetris
Flash |
21
Sep 1993 |
HVC-WB |
Wario
no Mori |
19
Feb 1994 |
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FMC-MJA |
Mahjong |
21
Feb 1986 |
FMC-TEN |
Tennis |
21
Feb 1986 |
FMC-BAS |
Baseball |
21
Feb 1986 |
FMC-SCC |
Soccer |
21
Feb 1986 |
FMC-NMJ |
Nazo
no Murasamejou |
14
Apr 1986 |
FMC-VBW |
Volleyball |
21
Jul 1986 |
FMC-PRO |
ProWres |
21
Oct 1986 |
FMC-GFJE |
Golf
- Japan Course |
21
Feb 1987 |
FMC-PPN |
Smash
Ping Pong |
30
May 1987 |
FMC-GFUE |
Golf
- U.S. Course |
14
Jun 1987 |
FMC-ON1 |
Shin
Oni Ga Shima (Part 1) |
4
Sep 1987 |
FMC-ON2 |
Shin
Oni Ga Shima (Part 2) |
30
Sep 1987 |
FMC-THSE |
Nakayama
Miho no
Tokimeki High School |
1
Dec 1987 |
FMC-ICE |
Ice
Hockey |
21
Jan 1988 |
FMC-DKD |
Donkey
Kong |
8
Apr 1988 |
FMC-JRD |
Donkey
Kong Jr. |
19
Jul 1988 |
FMC-TDRE |
Famicom
Grand Prix II
3D Hot Rally |
14
Apr 1988 |
FMC-TC1 |
Famicom
Tantei Club
Kieta Koukeisha (Part 1) |
27
Apr 1988 |
FMC-TC2 |
Famicom
Tantei Club
Kieta Koukeisha (Part 2) |
14
Jun 1988 |
FMC-EBD |
VS.
Excitebike |
9
Dec 1988 |
FMC-TC3 |
Famicom
Tantei Club Part II
Ushiro ni Tatsu Shoujo (Part 1) |
23
May 1989 |
FMC-TC4 |
Famicom
Tantei Club Part II
Ushiro ni Tatsu Shoujo (Part 2) |
30
Jun 1989 |
FMC-UU1 |
Yuu
Yuu Ki (Part 1) |
14
Oct 1989 |
FMC-UU2 |
Yuu
Yuu Ki (Part 2) |
14
Nov 1989 |
FMC-KMV |
Knight
Move |
5
Jun 1990 |
FMC-BAG |
Backgammon |
7
Sep 1990 |
FMC-TT1 |
Time
Twist
Rekishi no Katasume de (Part 1) |
26
Jul 1991 |
FMC-TT2 |
Time
Twist
Rekishi no Katasume de (Part 2) |
26
Jul 1991 |
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