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Chohmakaimura
超魔界村
(1991)

   
Back in the early days of the Super Famicom, all eyes were turned onto Nintendo's new wonderconsole. So when a third all-new chapter in the Makaimura series was announced as a Super Famicom exclusive, the hype reached boiling point.
Unsurprising really, given the sheer brilliance of the previous two installments: Makaimura (1985) (and its Famicom port) had become a worldwide favourite, while Daimakaimura (1988) was starting to do some serious rounds on both the Sega Mega Drive (Aug 89) and PC Engine Supergrafx (July 90). The series was at the peak its popularity, so Capcom did choose the right time to strike.
Throughout most of 1991, wave upon wave of Chohmakaimura preview shots showed the game to be shaping up great, with elegant and colourful backdrops framing Arthur's iconic actions. Everything was going fine -the game looked like it was going to top them all, and be king of kings.
Surely enough, when the game finally appeared in October '91 it delivered on everything that was initially expected: the visuals were bright, detailed and colourful, while the Super Famicom's superior musical capabilities churned out the main theme with lavish strings and clarinet samples.
But then came the horror. After about 15 minutes or so, Chohmakaimura turns out to be a decent platform game by most standards, but as a game in the Makaimura lineage, it is a failure of unprecedented proportions. Gone is the speed, structure, polish and perfect balance of the previous two chapters - all there is left is a slow, irritating and overlong console platformer.
It is really worth specifying that when considered as a stand-alone game, Chohmakaimura is a perfectly decent effort - in fact it might even be an excellent one. The tragedy is that compared it to its two predecessors it comes in a VERY distant third - and that alone should justify it being the eternal recipient of hair-raising spite and vitriol.
 
 
 
 
 
 
The problems are many. First off, Arthur can no longer shoot up or down - instead he can now 'double jump', an absurd and nonsensical change in the gameplay that serves little purpose besides making the eccentric new backgrounds more manageable.
The pace has been halved: the layout and gameplay require a slower and more tactical approach, with a lot of waiting. Gone are the days of the cut-throat speed runs of Daimakaimura (1988) - pinpointing enemies above, next and below you before you've even landed from a single jump.
There is an interesting new 'bronze' armour on offer though, and a few extra weapons. This does present a little variety - but most weapons are completely useless, and bear meager distraction through the game's ridiculously dragged-out stages.
All 7 levels take about an hour to clear - so the game often takes well over two hours to finish (like its predecessors it has to be cleared twice). Sometimes your mind wanders off and away - mostly while you wait for the screen to finish swaying and/or rotating.
   
 
 
Fuck Mode 7. It is a dumb and pointless thing, especially in this kind of game. The entirety of Stage 4 is wasted on this kind of shallow and pathetic artifice - it immediately destroys any kind of rhythm, tension or flow that may have been built up prior.
When it boils down to it, Chohmakaimura is a class-A platformer, easily one of the best of the period on Super Famicom. But when compared to the sheer genius of its predecessors, it is nothing but a slow, inept, and poorly thought out effort.
The newcomers to the series loved it, but in the same vein as the SFC Akumajo Dracula (1991) its designers seemed to have lost focus, turning to technological trickery for kicks - forgetting in the process that all that was required of them was to make the game tight.
At least the Akumajo Dracula series survived the fall, and lived on. This piece of shit caused the very heart of the Makaimura series to falter and die.
 

 
 
 
 
   
Chohmakaimura R [GBA]
In the grand tradition of hastily recycling Super Famicom classics onto the Game Boy Advance, the SFC Chohmakaimura got itself a new lease of life in July 2002, in the form of Chohmakaimura R.
Capcom had already indulged in the process with near-identical ports of old SFC hits like Final Fight (1989) and Breath of Fire (1993) for the GBA - and surely enough, Chohmakaimura R remains faithful to the SFC original: it is just as slow and sluggish.
But it does throw in 4 original stages as a part of an interesting new 'Arrange' game. Each stage is a direct tribute to Makaimura (1985) and Daimakaimura (1988) originals (see screenshots) with a few nice little touches thrown in.
To be fair, these bonus stages go down quite nicely. They provide a minimum amount of originality in what would have ultimately been a very pointless and shallow re-release. Maybe that's where the 'R' of the title comes from: Revisited? Renewal? Rebirth? Recycled?
Still, there isn't enought 'new' here to save the medium and long-term gameplay from tedium. So be warned: this one is worth a look only if you are a hardened Arthur aficionado, looking for a quick taste of something new.
 
 
 
 
 

 
Chohmakaimura
超魔界村
SUPER FAMICOM
DETAILS
Format Super Famicom
Released 18 Oct 1991
Publisher Capcom
Product ID SHVC-CM
Size (cm) 19 x 10.5 x 3
Weight (kg) 0.16
PRICE
STATUS
Closure for the original Makaimura trilogy; and the end of an era.
A good game, just nowhere near as good as its predecessors.

SFC cardboard packaging, 8Mbit cartridge, 32-page colour booklet.

Chohmakaimura Kōryaku Guide Book
超魔界村 攻略ガイドブック
GUIDE BOOK
DETAILS
Format Magazine Pull-out
Released 18 Oct 1991
Publisher Tokumashoten
Product ID no ISBN#
Size (cm) 25.7 x 21 x 0.2
Weight (kg) 0.06
PRICE
STATUS
Promotional pull-out 'Capture Guide Book' included with the 18 / Oct / 1991 issue of 'The Family Computer' magazine.
Features detailed and illustrated coverage of every stage except the last.

28 pages, full colour, Japanese.

Chohmakaimura Kanzen Kōryaku Hon
超魔界村 完全攻略本
TOKUMA INTERMEDIA MOOK KANZEN KŌRYAKU HON SERIES
DETAILS
Format Guide Book
Released Nov 1991
Publisher Tokumashoten
Product ID ISBN4-198211116
Size (cm) 21 x 14.8 x 1 (A5)
Weight (kg) 0.23
PRICE
STATUS
'Complete Capture Book' release from Tokumashoten, featuring in-depth sections on the entire game.

87 pages, Japanese.

Capcom Generation Dai 2 Shū Makai to Kishi
カプコンジェネレーション 第2集 魔界と騎士
SEGA SATURN
DETAILS
Format Sega Saturn
Released 15 Oct 1998
Publisher Capcom
Product ID T-1233G
Size (cm) 14.2 x 12.4 x 1
Weight (kg) 0.10
PRICE
STATUS
The second Capcom Generation pack contains perfect replicas of the 3 main instalments of the Makaimura series:
- Makaimura (1985)
- Daimakaimura (1988)
- Chohmakaimura (1991)
Each title is presented with interactive art galleries, sound tests, hints, trivia, and more.

CD case, Sega Saturn CD-ROM disc, colour manual, spine card.

Capcom Generation Dai 2 Shū Makai to Kishi
カプコンジェネレーション 第2集 魔界と騎士
PLAYSTATION
DETAILS
Format PlayStation
Released 23 Sep 1998
Publisher Capcom
Product ID SLPS-01585
Size (cm) 14.2 x 12.4 x 1
Weight (kg) 0.10
PRICE
STATUS
The Makaimura series is treated to a superb Capcom Generation package on the PlayStation:
- Makaimura (1985)
- Daimakaimura (1988)
- Chohmakaimura (1991)
Features menus, option screens, galleries, sound tests and hints for each title.

CD case, PlayStation CD-ROM disc, colour manual, spine card.

Capcom Generation Dai 2 Shū Makai to Kishi [Capcore]
カプコンジェネレーション 第2集 魔界と騎士 [カプコレ]
PLAYSTATION
DETAILS
Format PlayStation
Released 15 Mar 2001
Publisher Capcom
Product ID SLPM-86778
Size (cm) 14.2 x 12.4 x 1
Weight (kg) 0.10
PRICE
STATUS
'Capcom Collection' re-issue of the 2nd Capcom Generation collection:
- Makaimura (1985)
- Daimakaimura (1988)
- Chohmakaimura (1991)
Content remains identical to the original print.

CD case, PlayStation CD-ROM disc, colour booklet, spine card.

Capcom Retro Game Collection Vol.2
カプコン レトロゲーム コレクション Vol.2
PLAYSTATION
DETAILS
Format PlayStation
Released 30 Mar 2005
Publisher Capcom
Product ID SLPM-87360
Size (cm) 21 x 15 x 1
Weight (kg) 0.18
PRICE
STATUS
3rd issue of the PS Capcom Generation 3-in-1 Makaimura collection:
- Makaimura (1985)
- Daimakaimura (1988)
- Chohmakaimura (1991)
Features extended instructions, options, art and hints sections, presented in a A5-sized hardback book.

A5 hardback book with PlayStation CD-ROM.

Chohmakaimura R
超魔界村R
GAME BOY ADVANCE
DETAILS
Format Game Boy Advance
Released 19 Jul 2002
Publisher Capcom
Product ID AGB-ACJJ-JPN
Size (cm) 13.5 x 8.5 x 2
Weight (kg) 0.06
PRICE
STATUS
Another run-of-the-mill GBA re-release of a Super Famicom title.
Predictable stuff then, but it does include an original 'Arrange Mode' with 4 original stages.

Standard GBA packaging, 32Mbit cartridge, colour manual.

Chohmakaimura R Kanzen Kōryaku Guide
超魔界村R 完全攻略ガイド
CAPCOM KANPEKI KŌRYAKU SERIES 18
DETAILS
Format Guide Book
Released Nov 1991
Publisher Tokumashoten
Product ID ISBN4-198211116
Size (cm) 21 x 14.8 x 1 (A5)
Weight (kg) 0.23
PRICE
STATUS
Official Capcom 'Complete Capture Book' to the GBA update of Chohmakaimura.
Features detailed breakdowns of every stages, including the GBA-exclusives.

111 pages, Japanese.

Capcom Classics Collection
カプコン クラシックス コレクション
PLAYSTATION 2
DETAILS
Format PlayStation 2
Released 2 Mar 2006
Publisher Capcom
Product ID SLPM-66317
Size (cm) 19 x 13.5 x 1.4
Weight (kg) 0.18
PRICE
STATUS
Massive 22-game collection featuring all 16 titles of the Capcom Generation series, plus 6 bonus games:
- Section Z (1985)
- Ares no Tsubasa (1986)
- Tatakai no Banka (1986)
- Top Secret (1987)
- Lost Worlds (1988)
- Final Fight (1989)
A fantastic collection; the games are really well emulated. Only the amateurish menus and presentation let the package down a little.

PS2 case, PlayStation 2 DVD-ROM, colour booklet.

Capcom Classics Collection
カプコン クラシックス コレクション
PSP
DETAILS
Format PSP
Released 7 Sep 2006
Publisher Capcom
Product ID ULJM-05104
Size (cm) 17.7 x 10.5 x 1.5
Weight (kg) 0.08
PRICE
STATUS
The 16-game Capcom Generation collection makes its way onto the PSP, with 3 bonus titles thrown in for good measure:
- The King of Dragons (1991)
- Knights of the Round (1992)
- Ultimate Ecology (1994)
19 games in total.

Standard PSP case, UMD disc, colour booklet.

Capcom Classics Collection [Best Price]
カプコン クラシックス コレクション [ベストプライス]
PSP
DETAILS
Format PSP
Released 13 Sep 2007
Publisher Capcom
Product ID ULJM-05280
Size (cm) 17.7 x 10.5 x 1.5
Weight (kg) 0.08
PRICE
STATUS
'Best Price' re-release of the PSP Capcom Classics Collection. Content remains the same: all 16 games from the Capcom Generation set, plus:
- The King of Dragons (1991)
- Knights of the Round (1992)
- Ultimate Ecology (1994)
19 games in total.

Standard PSP case, UMD disc, colour booklet.

Capcom Classics Collection [Best Price]
カプコン クラシックス コレクション [ベストプライス]
PLAYSTATION 2
DETAILS
Format PlayStation 2
Released 11 Oct 2007
Publisher Capcom
Product ID SLPM-66852
Size (cm) 19 x 13.5 x 1.4
Weight (kg) 0.18
PRICE
STATUS
The PS2 Capcom Classics Collection gets a 'Best Price' re-issue.
Content remains identical: all 16 titles of the Capcom Generation set, plus:
- Section Z (1985)
- Ares no Tsubasa (1986)
- Tatakai no Banka (1986)
- Top Secret (1987)
- Lost Worlds (1988)
- Final Fight (1989)
22 games in total.

PS2 case, PlayStation 2 DVD-ROM, colour booklet.

 





Screenshot Gallery
Super Famicom
Game Boy Advance

 
 
 
 

 
 
 
 

 
 
 
 

 
 
 
 


STAGE 1

 
 
 
 

 
 
 
 

 
 
 
 


STAGE 2

 
 
 
 

 
 
 
 

 
 
 
 


STAGE 3

 
 
 
 

 
 
 
 

 
 
 
 


STAGE 4

 
 
 
 

 
 
 
 

 
 
 
 


STAGE 5

 
 
 
 

 
 
 
 

 
 
 
 


STAGE 6

 
 
 
 

 
 
 
 


STAGE 7

 
 
 
 

 
 
 
 


STAGE 8
Samael

 
 
 
 

 
 
 
 




Game Boy Advance
Alt. Stage 2

 
 
 
 

 
 
 
 


Game Boy Advance
Alt. Stage 3

 
 
 
 

 
 
 
 


Game Boy Advance
Alt. Stage 4

 
 
 
 

 
 
 
 


Game Boy Advance
Alt. Stage 5

 
 
 
 

 
 
 
 



'Chohmakaimura', 'Makaimura' and 'Capcom' are registered trademarks of Capcom Co., Ltd.
'Super Famicom', 'Game Boy Advance' and 'Nintendo' are registered trademarks of Nintendo Co., Ltd.
'Sega Saturn' and 'Sega' are registered trademarks of Sega Corporation
'PlayStation' and 'Sony' are registered trademarks of Sony Corporation
Chohmakaimura TM & © 1991 Capcom All Rights Reserved
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