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Capcom
vs SNK - Millennium Fight 2000
カプコン
バーサス エス・エヌ・ケイ ミレニアムファイト2000
2000 |
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Billed
as 'The Dream Match of the Millennium', Capcom
vs SNK was easily the most anticipated fighting
game of the late 90s.
Its aim was to celebrate the
turn of the millennium by bringing together the
two most popular fighting game series in the world, Street
Fighter and The
King of Fighters - an amazing prospect for anyone even vaguely interested
in fighting games. Everyone's head duly turned,
looked and waited all the way up to the game's
eventual release in August 2000, only to find
out that the end result was sorely off the mark.
It's not clear what Capcom were trying to achieve here. The overwhelming feeling is one of extreme simplicity - the game feels empty and completely washed down. Perhaps they were tryng to appeal to much wider cross-section of players in an attempt to bring the vs fighting game genre back into the mainstream. But sadly their plan completely backfired - there just isn't anything of even remote value on offer, and regardless of how much you try to engage with the game it just
doesn't give you anything in return.
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The game features two different gameplay systems ('Capcom Groove'
and 'SNK Groove') and the cast has
been split into awkward 'Ratio' categories:
RATIO 1 'Supporting Cast' characters
(Blanka, Sakura, King)
RATIO 2 'Standard / Hero' characters
(Ryu, Kyo, Terry)
RATIO 3 'Boss Characters' (Vega,
Geese)
You are given 4 'Ratio Points' with which you
can buy team members, and this doesn't leave
you many options. For example, choosing a
'Ratio 3' character destroys a ton of possible
combinations, since you are automatically stuck
with a filler 'Ratio 1' character - one that you
might not like, or know how to use.
Not just that, there are TWO different versions
of each character ('Normal' and 'EX') and there
are serious problems with the balance (over-powered
'Ratio 1' characters are rife). This irritatingly limited character
selection system and an extraordinarily bland
engine add up to nothing much except for
a missed opportunity.
The game quickly appeared on Dreamcast (Sep 2000), and to be fair as a casual game it
did provide a few laughs here and there - but
they didn't echo for long. The 'Millennium Fight'
was over almost as quickly as the millennium itself,
and by mid-2001 Capcom had already started its
mourning by releasing an enhanced 'Pro' upgrade
(May 2001). By the time August 2001 rolled around,
the funeral was over: the excellent Capcom
vs SNK 2 (2001) was released, and the first Capcom vs SNK had been buried for good,
after only a year's shelf life.
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The
'Pro' version of Capcom vs SNK is a tweaked,
'Special Edition' re-release that includes tons
of nice little extras, along with two new characters:
Dan and Joe.
To cut a long story short, the original Dreamcast
release of Capcom vs SNK offered tons
of bonus material - but it all has to be 'unlocked'
either by repeatedly finishing the game (alone)
or using the 'Link-up' features of its Neo Geo
Pocket counterpart SNK vs Capcom (1999).
This accumulates 'points' with which you can then
unlock the bonus features / characters etc.
Alternate 'EX' versions of existing
characters are available, along with two hidden 'Ratio 2' fighters (Morrigan, Nakoruru) and three super powerful 'Ratio 4' characters
(Evil Ryu, Gouki and Orochi Iori).
The problem is that it takes EONS to
get all of these extras open. 2P versus games
give you nothing, and forcing you to play the
CPU over and over again is just daft.
The 'Pro' update cuts straight to the chase: it
includes all of the extras right from the outset,
along with the added bonus of Dan and Joe. |
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Capcom
vs SNK
カプコン
バーサス エス・エヌ・ケイ
DREAMCAST |
DETAILS
| Format |
Dreamcast |
| Released |
6
Sep 2000 |
| Publisher |
Capcom |
| Product
ID |
T-1217M |
| Size
(cm) |
14.2
x 12.4 x 1 |
| Weight
(kg) |
0.10 |
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The
much-hyped debut of the Capcom
vs SNK series would have
been much better off without
its dumb 'ratio' system.
Still, given how cheap it
is, it's definitely great
value for money.
CD case, Dreamcast GD-ROM
disc, 48-page colour manual,
spine card. |
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Capcom
vs SNK Kōshiki Character Book
CAPCOM vs SNK 公式キャラクターブック
GUIDE BOOK |
DETAILS
| Format |
Guide
Book |
| Released |
13
Oct 2000 |
| Publisher |
Enterbrain |
| Product
ID |
ISBN4-7577-0238-8 |
| Size
(cm) |
25.7
x 18.2 x 0.7
(B5) |
| Weight
(kg) |
0.26 |
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High quality
'Official Character Book'
from Enterbrain.
Serves as a great introduction
to the game: it features giant
illustrated profiles for every
character, along with complete
move lists.
Concludes with an interesting
'History of Fighting Games'
article.
96 pages, full colour, Japanese. |
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Capcom
vs SNK Saishū Kōryaku Kanzen Ban
CAPCOM
VS SNK 最終攻略完全版
NEO GEO FREAK EDITORIAL |
DETAILS
| Format |
Magazine
/ Book |
| Released |
5
Nov 2000 |
| Publisher |
Geibunsha |
| Product
ID |
ISBN4-87465-479-7 |
| Size
(cm) |
25.7
x 21 x 1.1 (AB) |
| Weight
(kg) |
0.56 |
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Top-quality
mook from the Neo Geo Freak
editorial, one of the very
last releases of the Neo
Geo Freak SP series.
Titled 'Last Capture Complete
Edition', it features in-depth
profiles and articles on every
single characer along with
bonus columns for all the
'EX' versions.
192 pages (96 in colour),
Japanese. |
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Capcom
vs SNK Kōshiki Guide Book
CAPCOM
vs SNK 公式ガイドブック
GUIDE BOOK |
DETAILS
| Format |
Guide
Book |
| Released |
6
Dec 2000 |
| Publisher |
Enterbrain |
| Product
ID |
ISBN4-7577-0269-8 |
| Size
(cm) |
21
x 14.8 x 2.1
(A5) |
| Weight
(kg) |
0.62 |
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King-sized
'Official Guide Book from
Capcom and Famitsu.
Features 'Game System', 'Character
Data', 'Vs 2P Battle' and
'Secret Factor' sections for
every character; along with
move galleries, frame data,
tactics and endings.
A top quality book.
416 pages, 352 in colour,
Japanese. |
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Capcom
vs SNK Pro
カプコン
バーサス エス・エヌ・ケイ プロ
DREAMCAST |
DETAILS
| Format |
Dreamcast |
| Released |
14
June 2001 |
| Publisher |
Capcom |
| Product
ID |
T-1247M |
| Size
(cm) |
14.2
x 12.4 x 1 |
| Weight
(kg) |
0.10 |
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Too-little-too-late
update of the flawed Capcom
vs SNK.
A welcome tweak if anything,
but it was almost immediately
eclipsed by Capcom
vs SNK 2 (2001) by the
time September rolled around.
CD case, Dreamcast GD-ROM
disc, 40-page colour manual,
spine card. |
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Capcom
vs SNK Pro
カプコン
バーサス エス・エヌ・ケイ
プロ
PLAYSTATION |
DETAILS
| Format |
PlayStation |
| Released |
18
Apr 2002 |
| Publisher |
Capcom |
| Product
ID |
SLPM-87053 |
| Size
(cm) |
14.2
x 12.4 x 1 |
| Weight
(kg) |
0.10 |
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Surprisingly
competent conversion of the
'Pro' update for PlayStation.
Seriously - as PSone fighting
games go, this is quite good!
CD case, PlayStation CD-ROM
disc, colour manual, spine
card. |
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Capcom
vs SNK Beginner's Guide Book Perfect
Edition
CAPCOM vs SNK ビギナーズガイドブック
パーフェクトエディション
GUIDE BOOK |
DETAILS
| Format |
Guide
Book |
| Released |
25
Apr 2002 |
| Publisher |
DigiCube |
| Product
ID |
ISBN4-88787-037-X |
| Size
(cm) |
21
x 14.8 x 1.4
(A5) |
| Weight
(kg) |
0.38 |
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Clear
and no-nonsense official guide
book for the PS 'Pro' version.
Features a full six pages
with 'Profile', 'Special Attack'
and 'Tactics' sections for
all 35 characters - including
Gouki, Evil Ryu, Orochi Iori,
Nakoruru and Morrigan.
Everything you need!
240 pages, full colour, Japanese. |
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'Capcom vs SNK', 'Street
Fighter' and 'Capcom' are registered trademarks of Capcom Co.,
Ltd.
'The King of Fighters' and 'SNK' are registered trademarks of
SNK Playmore
'Dreamcast'
and 'Sega' are registered trademarks of Sega Corporation
'PlayStation' and 'Sony' are registered trademarks of Sony Corporation
Capcom vs SNK TM & © 2000 Capcom All Rights Reserved
Page content, design & layout © 2008 www.jap-sai.com
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