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Athena
アテナ
(1986)



 
Knock down Cat's paw of Monarch Dante with weapons appearing one after another.
Well, that's what the promotional flyer says. Sounds great, too - but all you really have to do in Athena is fight, swim and fly through seven different worlds, gathering specific equipment along the way by defeating enemies and destroying bricks. No cats are involved.
SNK's Athena is one miscellaneous little title, that was known by few (and enjoyed by even fewer) outside of Japan before the release the first King of Fighters in 1994, when it gained a lot more attention for being the game that introduced the character of Athena Asamiya, now one of SNK's most valued chunks of IP.
Back in 1986 though, it was Athena's tough gameplay and baffling upgrade system that made it stand out. To this day, many players still don't know what half the items do.
Although she begins her quest wearing nothing more than a scant bikini, Athena can rapidly get hold of a whole range of medieval paraphernalia: armour, helmets, boots, swords, hammers, and magic wands all litter the scenery. Once the initial gameplay adjustment is over, it really is the 'weapon management' side of Athena that becomes the most intrinsic part of the gameplay: only by collecting the correct equipment can each end-of-level boss be defeated. Essentially, learning exactly where to locate the right kit is paramount in successfully knocking down Cat's paw.
Athena's complex item system and ruthless (and typically SNK) difficulty level attracted a special kind of public, those to whom a coarse challenge is deemed a bonus. And the world is choke full of them - as a result the game retains a huge cult following to this very day: Athena remains a very popular KOF character, mint condition copies of the 1987 Famicom version sell for a small fortune (especially if it still has the special limited edition sing-a-long Psycho Soldier audio tape with it!!).
In 2006 the game was re-vamped and re-issued for mobile phones as Athena Full Throttle.
 
 
 
 
 
 
 
 
 

 
Athena
アテナ
FAMICOM
DETAILS
Format Famicom
Released 5 June 1987
Publisher SNK
Product ID SFX-AT
Size (cm) 15 x 17 x 2
Weight (kg) 0.19
PRICE
STATUS
Complete in good condition, this is one of the most prized pieces of SNK memorabilia there is - mainly because the game comes packaged alongside a audio tape featuring the theme song from sequel Psycho Soldier (1987).
A very rare item! [image]
Please contact for 'B-grade' or 'Unboxed' prices - it's much cheaper!

Large cardboard packaging (twice the size of a standard FC box), 1Mbit cartridge, audio tape, manual.

Athena The Music
アテナ・ザ・ミュージック
SOUNDTRACK
DETAILS
Format Audio CD
Released 6 Dec 2006
Publisher Scitron
Product ID SCDC-00567
Size (cm) 14.2 x 12.4 x 1
Weight (kg) 0.11
PRICE
STATUS

20th Anniversary soundtrack CD featuring the complete Athena collection, a selection of tracks from:
- The King of Fighters XI [PS2]
- Athena Full Throttle [iMode]
- Athena On Stage [iMode]
- Athena [FC]
- Athena [AC]
- Psycho Soldier [AC]

CD case, 41-track music CD, colour booklet.


 

'Athena', 'Psycho Soldier', 'The King of Fighters', 'Neo Geo' and 'SNK' are registered trademarks of SNK Playmore
'Famicom' and 'Nintendo' are registered trademarks of Nintendo Co., Ltd.
Athena TM & © 1986 SNK All Rights Reserved
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