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Akumajō Dracula [MSX]
悪魔城ドラキュラ [MSX版]
(1986)


   

Barely a month went by between the Famicom Disk and MSX2 versions of Akumajō Dracula. And although they have the same main character, storyline and artwork, they are far from identical. Here the action involves not only slapping the undead about, but also managing specific items and keys. Gold keys open treasure chests, but what you're really after is a single white key - your ticket to the next level. There are dozens of other items, that can either be picked up throughout the levels, or purchased from merchants.
OK. First off, you have to bear in mind that this is an MSX game, and therefore technically quite weak. The screen doesn't scroll, and the gameplay is seriously fringing on the out-of-date. Yet the game somehow manages to hold together by adding a much stronger ‘puzzle’ element to the quest: you don’t necessarily have to kick large quantities of ass here, all you have to do is find the right items, locate the key, and get out.
There aren't that many MSX games out there that have stood the test of time... Yet the MSX Akumajō D
racula is one of the better titles on the old rig, alongside the various iterations of Konami’s own Gradius and Metal Gear series. It is definitely more of a thinking man’s game than its Famicom counterpart, and one heck of a challenge... Most of the later levels have to be memorised well in advance, with a hefty amount of trial and error. Old school, baby, old school...

 

 

Make no mistake, this is a serious 'oldie'. A relic that harks back to the bygone days of 'home computer gaming': rough and unforgiving gameplay, three lives only, and no 'Continue' or 'Save' features. Not many have finished this straight up, and the few who have were forced to put in a silly amount of practice, and take notes.
Most of the difficulty lies in the confusing stages and large amounts of equipment on offer: dozens of different items can be found in candles, or purchased from merchants.
The most important piece of advice is to be careful when picking up items from candles. There is no time limit - so take things slowly. The last thing you want is to get accidentally lumbered with a 'Red Book', or loose a good weapon like the 'Dagger' by picking up a bog-standard whip. Below is an inventory explaining what each item does. So keep your eyes peeled, and good luck - this game is one tough nut to crack.

F1 = Pause
F2 = Map
(must have the "Scroll")
Input + Jump to enter the passageways of Stage-12

 
 
CHAIN WHIP
Primary weapon
DAGGER
Primary weapon
BLUE CROSS
Primary weapon
(Catch upon return)
AXE
Primary weapon
(Catch upon return)
HOLY WATER
Sub-weapon
Use: (Jump) or

HOURGLASS
Sub-weapon
Use: (Jump)

BOOTS
Run faster
WING
Jump higher
BLUE RING
Invincibility
SMALL HEART
1 Heart
BIG HEART
5 Hearts
YELLOW CROSS
Destroys all enemies
SCROLL
Map
(Press F2 to view)
KEY
Opens one chest
CANE
Opens 5 chests
CANDLE
Reveals hidden items
EXIT KEY
Opens stage exit
BLUE JEWEL
Invisibility
WHITE $ BAG
5000 Pts
BLUE $ BAG
1000 Pts
WHITE CROSS
Briefly stops enemies from appearing
WHITE BOOK
Makes items cheaper
RED BOOK
Makes items more expensive
YELLOW SHIELD
Blocks Projectiles
RED SHIELD
Reduces damage
JUG
Energy refill (Full)
RED JEWEL
Energy refill

 
Akumajō Dracula
悪魔城ドラキュラ
MSX2
DETAILS
Format MSX
Released Oct 1986
Publisher Konami
Product ID RC744
Size (cm) 24 x 18 x 3
Weight (kg) 0.20
PRICE
STATUS
The MSX Akumajō Dracula has become one of the most sought-after titles in the series. Very hard to find in good condition, and constantly gaining in value.

Large PC-style box, 1Mbit cartridge, 12-page monochrome booklet.

 

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Akumajō Dracula MSX TM & © 1986 Konami All Rights Reserved
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