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Akumajō
Dracula [MSX]
悪魔城ドラキュラ
[MSX版]
(1986) |
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Barely
a month went by between the Famicom Disk and MSX2 versions
of Akumajō Dracula.
And although they have the same main character, storyline
and artwork, they are far from identical. Here the action
involves not only slapping the undead about, but also
managing specific items and keys. Gold keys open treasure
chests, but what you're really after is a single white
key - your ticket to the next level. There are dozens
of other items, that can either be picked up throughout
the levels, or purchased from merchants.
OK. First off, you have to bear in mind that this is
an MSX game, and therefore
technically quite weak. The screen doesn't scroll, and
the gameplay is seriously fringing on the out-of-date.
Yet the game somehow manages to hold together by adding
a much stronger ‘puzzle’ element to the
quest: you don’t necessarily have to kick large
quantities of ass here, all you have to do is find the
right items, locate the key, and get out.
There aren't that many MSX games out there that have
stood the test of time... Yet the MSX Akumajō Dracula
is one of the better titles on the old rig, alongside
the various iterations of Konami’s own Gradius
and Metal
Gear series. It is definitely more of a thinking
man’s game than its Famicom counterpart, and one
heck of a challenge... Most of the later levels have
to be memorised well in advance, with a hefty amount
of trial and error. Old school, baby, old school...
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Make
no mistake, this is a serious 'oldie'. A relic that
harks back to the bygone days of 'home computer gaming':
rough and unforgiving gameplay, three lives only,
and no 'Continue' or 'Save' features. Not many have
finished this straight up, and the few who have were
forced to put in a silly amount of practice, and take
notes.
Most of the difficulty lies in the confusing stages
and large amounts of equipment on offer: dozens of
different items can be found in candles, or purchased
from merchants.
The most important piece of advice is to be careful
when picking up items from candles. There is no time
limit - so take things slowly. The last thing you
want is to get accidentally lumbered with a 'Red Book',
or loose a good weapon like the 'Dagger' by picking
up a bog-standard whip. Below is an inventory explaining
what each item does. So keep your eyes peeled, and
good luck - this game is one tough nut to crack.
F1
= Pause
F2 = Map (must have the "Scroll")
Input
+ Jump to enter the passageways of Stage-12
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Akumajō
Dracula
悪魔城ドラキュラ
MSX2 |
DETAILS
| Format |
MSX |
| Released |
Oct
1986 |
| Publisher |
Konami |
| Product
ID |
RC744 |
| Size
(cm) |
24
x 18 x 3 |
| Weight
(kg) |
0.20 |
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The
MSX Akumajō Dracula
has become one of the most
sought-after titles in the
series. Very hard to find
in good condition, and constantly
gaining in value.
Large
PC-style box, 1Mbit cartridge,
12-page monochrome booklet. |
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'Akumajō
Dracula', 'Castlevania' and 'Konami' are all registered trademarks
of Konami, Co., Ltd.
Akumajō Dracula MSX TM & © 1986 Konami All Rights Reserved
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