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The
year is 1942, and war rages in the Pacific. As a lone
U.S. Navy pilot, your mission is to fly from the atoll
of Midway all the way over to Okinawa, Japan - site
of one of the last, and most bloody battles of WWII.
En route, feel free to gun down as much of the Japanese
Air Force as you possibly can. For their sins. And some
bonus points.
1942 is a landmark game of sorts. It was the
first Capcom title by Yoshiki Okamoto, who would later
direct the likes of Final
Fight (1989) and Street
Fighter II (1991). It might have a lot in common
with Capcom's debut Vulgus
(1984), yet Okamoto managed to concoct a uniquely hectic
breed of shooting game here, and mannered it by some
truly lip-biting wit. Hold on, wait - what's this, Japan
as the enemy?
Yes. And dammit, those conniving Japs have been pushing
their luck for far too long. First Russia, then Korea...
But the clincher was Pearl Harbour. Shit - no-one gets
away with taking on the U.S. in their own back yard.
No-one. Time to open a clean-cut can of American kick-ass,
and show these punks who's boss by allocating some ordnance.
OK. Well, pushing its curious agenda aside, what we
have here is a finely crafted, no-nonsense early 80s
shooting game, plucked straight from the school of Xevious
(1982). Throughout every level, hundreds of thousands
of erratic enemy planes will swarm your P-38 in a desperate
and increasingly frantic attempt to drill a hole in
its hide, or kamikaze it into oblivion. It's this relentless
tension, rhythmed by a stressful (and somewhat irritating)
drumbeat that make 1942 such a classic: this
game can literally make you sweat.
Weapon upgrades and mini-wingmen 'POW' icons are scattered
throughout every stage, while the second button triggers
a useful and novel loop-the-loop escape manoeuvre, that
can be used more often than you think: three of them
are re-stocked between each level. |
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Flyer (front)

Flyer (back)

Instructions (1)

Instructions (2)
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More
of a nerve-racking endurance test than a chirpy arcade
blast, 1942 is a tense and lengthily affair.
You'll be put to the test through 32 gruesome stages,
sometimes for well over two hours. Discipline, and
skill, are required. Things get pretty fierce by the
time you reach Okinawa - although this has a lot to
do with the bullets being somewhat hard to see over
the city landscapes.
Yet once you've got to grips with the essentials,
it doesn't take long for the real aim of the game
to rear its ugly head. Your ultimate goal, whether
you like it or not, is to shoot down as many enemy
craft as you possibly can, in order to achieve a high
'Shoot Down Ratio' at the end of each stage. It doesn't
take long before you start picking off every single
opponent with clinically timed shots, since a high
result is rewarded by a comfy bonus (interestingly,
a perfect 100% is worth less that 90%-99%, for reasons
that remain unexplained).
It may have aged a little, yet 1942 remains
surprisingly fresh to play today. It's easy to see
how it kickstarted one of Capcom's most cherished
series this side of Makaimura,
with a total of five sequels to date.
Regardless of the quality, gameplay or production
values of each of these titles, why on earth did Capcom
greenlight such a touchy subject matter? Japan's bizarre
and twisted love affair with all things American is
nothing new; but this is really pushing it. If anything
it is just another insight into Japan's terminally
misguided reassessment of the period.
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Famicom (1985)

MSX2 (1986)
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DETAILS
| Format |
Famicom |
| Released |
11
Dec 1985 |
| Publisher |
Capcom |
| Product
ID |
CAP-19 |
| Size
(cm) |
14
x 9.5 x 2 |
| Weight
(kg) |
0.12 |
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A
small piece of gaming history:
Capcom's very first home release!
Undeniably a very high quality
game for its time - but it
really hasn't aged well: the
gameplay is stripped to its
bare bones, and the sound
is really annoying.
Standard
Famicom cardboard packaging,
41Kb cartridge, 10-page monochrome
booklet. |
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DETAILS
| Format |
MSX |
| Released |
1986 |
| Publisher |
ASCII |
| Product
ID |
? |
| Size
(cm) |
? |
| Weight
(kg) |
? |
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ASCII
are at the helm of a relatively
rough around the edges rendition
of the Capcom arcade favourite.
The MSX should do better than
this.
It's also near-impossible
to find at a reasonable price
these days.
One for the collectors!
Large PC-style box, 1Mbit
cartridge, monochrome manual. |
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Capcom
Generation Dai 1 Shū Gekkitsui Oh
no Jidai
カプコンジェネレーション
第1集 撃墜王の時代
SEGA SATURN |
DETAILS
| Format |
Sega
Saturn |
| Released |
27
Aug 1998 |
| Publisher |
Capcom |
| Product
ID |
T-1232G |
| Size
(cm) |
14.2
x 12.4 x 1 |
| Weight
(kg) |
0.10 |
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The
first Capcom
Generation release contains
perfect replicas of the first
3 games of the 194X
series:
- 1942
(1984)
- 1943
(1987)
- 1943
Kai (1988)
Each game is beautifully compiled
with individual option screens,
art galleries, vertical /
horizontal display modes,
game tips, sound tests, and
hidden extras.
CD
case, Sega Saturn CD-Rom disc,
colour booklet, spine card. |
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Capcom
Generation Dai 1 Shū Gekkitsui Oh
no Jidai
カプコンジェネレーション
第1集 撃墜王の時代
PLAYSTATION |
DETAILS
| Format |
PlayStation |
| Released |
27
Aug 1998 |
| Publisher |
Capcom |
| Product
ID |
SLPS-01535 |
| Size
(cm) |
14.2
x 12.4 x 1 |
| Weight
(kg) |
0.10 |
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The
first Capcom
Generation pack hits the
PlayStation. Features the
first 3 games of the 194X
series:
- 1942
(1984)
- 1943
(1987)
- 1943
Kai (1988)
Includes menus, gameplay hints,
art galleries, sound tests
and unlockable extras for
each title.
CD
case, PlayStation CD-Rom disc,
24-page colour booklet, spine
card. |
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Capcom
Generation Dai 1 Shū Gekkitsui Oh
no Jidai
カプコンジェネレーション
第1集 撃墜王の時代 [カプコレ]
PLAYSTATION |
DETAILS
| Format |
PlayStation |
| Released |
22
Feb 2001 |
| Publisher |
Capcom |
| Product
ID |
SLPM-86748 |
| Size
(cm) |
14.2
x 12.4 x 1 |
| Weight
(kg) |
0.10 |
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Cut-price
'Capcom Collection' re-issue
of the first Capcom
Generation pack:
- 1942
(1984)
- 1943
(1987)
- 1943
Kai (1988)
Content remains identical
to the original release.
CD
case, PlayStation CD-Rom,
colour booklet, spine card. |
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Capcom
Retro Game Collection Vol.1
カプコン
レトロゲーム コレクション Vol.1
PLAYSTATION |
DETAILS
| Format |
PlayStation |
| Released |
30
Mar 2005 |
| Publisher |
Capcom |
| Product
ID |
SLPM-87359 |
| Size
(cm) |
21
x 15 x 1 |
| Weight
(kg) |
0.18 |
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The
Capcom Generation series
gets itself another lease
of life in the form of the
'Capcom Retro Game Collection'.
- 1942
(1984)
- 1943
(1987)
- 1943
Kai (1988)
The game disc is presented
inside a glossy hardback book,
featuring extended instructions,
art and hints.
A5
hardback book, PlayStation
CD-Rom, colour manual. |
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Capcom
Classics Collection
カプコン
クラシックス コレクション
PLAYSTATION 2 |
DETAILS
| Format |
PlayStation
2 |
| Released |
2
Mar 2006 |
| Publisher |
Capcom |
| Product
ID |
SLPM-66317 |
| Size
(cm) |
19
x 13.5 x 1.4 |
| Weight
(kg) |
0.18 |
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Capcom
Classics Collection
カプコン
クラシックス コレクション
PSP |
DETAILS
| Format |
PSP |
| Released |
7
Sep 2006 |
| Publisher |
Capcom |
| Product
ID |
ULJM-05104 |
| Size
(cm) |
17.7
x 10.5 x 1.5 |
| Weight
(kg) |
0.08 |
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Capcom
Classics Collection [Best Price]
カプコン
クラシックス コレクション [ベストプライス]
PSP |
DETAILS
| Format |
PSP |
| Released |
13
Sep 2007 |
| Publisher |
Capcom |
| Product
ID |
ULJM-05280 |
| Size
(cm) |
17.7
x 10.5 x 1.5 |
| Weight
(kg) |
0.08 |
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Capcom
Classics Collection [Best Price]
カプコン
クラシックス コレクション [ベストプライス]
PLAYSTATION 2 |
DETAILS
| Format |
PlayStation
2 |
| Released |
11
Oct 2007 |
| Publisher |
Capcom |
| Product
ID |
SLPM-66852 |
| Size
(cm) |
19
x 13.5 x 1.4 |
| Weight
(kg) |
0.18 |
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'1942',
'1943', '1943 Kai', 'Capcom Generation' and 'Capcom' are registered
trademarks of Capcom, Co., Ltd.
'Famicom' and 'Nintendo' are registered trademarks of Nintendo Co.,
Ltd.
'Sega Saturn' and 'Sega' are registered trademarks of Sega Corporation
'PlayStation',
'PSP' and 'Sony' are registered trademarks of Sony Corporation
1942
TM & © 1984 Capcom All Rights Reserved
Page content, design & layout © 2008 www.Jap-Sai.com |
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